Similarly to XCOM, you don’t play the guy or gal with their boots in the dystopian mud, but rather the Director, the overlord controlling the fates of your emotionless grunts in the defence of humanity. To say I was pleasantly surprised would be a bit of a stretch, but I am fairly impressed with the core systems in Conglomerate 451 and how they gel together. It has been quite some time since I played a game in this particular sub-genre, the most recent being The Legend of Grimrock and the first being Eye of the Beholder way back when, and so I’ll be honest in saying that I wasn’t sure exactly what to expect from RuneHead’s game. Having sampled the neon-drenched delights of Black Future ‘88 last year, I’ve recently delved into the murky underworld of Conglomerate 451, a grid-based, first person dungeon crawler from RuneHeads. What with a certain game by CDProjektRED looming large on the horizon, it’s understandable that the cyberpunk genre is getting a bit of interest recently.
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